.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28)
.\"
.\" Standard preamble:
.\" ========================================================================
.de Sp \" Vertical space (when we can't use .PP)
.if t .sp .5v
.if n .sp
..
.de Vb \" Begin verbatim text
.ft CW
.nf
.ne \\$1
..
.de Ve \" End verbatim text
.ft R
.fi
..
.\" Set up some character translations and predefined strings.  \*(-- will
.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left
.\" double quote, and \*(R" will give a right double quote.  \*(C+ will
.\" give a nicer C++.  Capital omega is used to do unbreakable dashes and
.\" therefore won't be available.  \*(C` and \*(C' expand to `' in nroff,
.\" nothing in troff, for use with C<>.
.tr \(*W-
.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p'
.ie n \{\
.    ds -- \(*W-
.    ds PI pi
.    if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch
.    if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\"  diablo 12 pitch
.    ds L" ""
.    ds R" ""
.    ds C` ""
.    ds C' ""
'br\}
.el\{\
.    ds -- \|\(em\|
.    ds PI \(*p
.    ds L" ``
.    ds R" ''
.    ds C`
.    ds C'
'br\}
.\"
.\" Escape single quotes in literal strings from groff's Unicode transform.
.ie \n(.g .ds Aq \(aq
.el       .ds Aq '
.\"
.\" If the F register is turned on, we'll generate index entries on stderr for
.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index
.\" entries marked with X<> in POD.  Of course, you'll have to process the
.\" output yourself in some meaningful fashion.
.\"
.\" Avoid warning from groff about undefined register 'F'.
.de IX
..
.nr rF 0
.if \n(.g .if rF .nr rF 1
.if (\n(rF:(\n(.g==0)) \{
.    if \nF \{
.        de IX
.        tm Index:\\$1\t\\n%\t"\\$2"
..
.        if !\nF==2 \{
.            nr % 0
.            nr F 2
.        \}
.    \}
.\}
.rr rF
.\"
.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2).
.\" Fear.  Run.  Save yourself.  No user-serviceable parts.
.    \" fudge factors for nroff and troff
.if n \{\
.    ds #H 0
.    ds #V .8m
.    ds #F .3m
.    ds #[ \f1
.    ds #] \fP
.\}
.if t \{\
.    ds #H ((1u-(\\\\n(.fu%2u))*.13m)
.    ds #V .6m
.    ds #F 0
.    ds #[ \&
.    ds #] \&
.\}
.    \" simple accents for nroff and troff
.if n \{\
.    ds ' \&
.    ds ` \&
.    ds ^ \&
.    ds , \&
.    ds ~ ~
.    ds /
.\}
.if t \{\
.    ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u"
.    ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u'
.    ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u'
.    ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u'
.    ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u'
.    ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u'
.\}
.    \" troff and (daisy-wheel) nroff accents
.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V'
.ds 8 \h'\*(#H'\(*b\h'-\*(#H'
.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#]
.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H'
.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u'
.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#]
.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#]
.ds ae a\h'-(\w'a'u*4/10)'e
.ds Ae A\h'-(\w'A'u*4/10)'E
.    \" corrections for vroff
.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u'
.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u'
.    \" for low resolution devices (crt and lpr)
.if \n(.H>23 .if \n(.V>19 \
\{\
.    ds : e
.    ds 8 ss
.    ds o a
.    ds d- d\h'-1'\(ga
.    ds D- D\h'-1'\(hy
.    ds th \o'bp'
.    ds Th \o'LP'
.    ds ae ae
.    ds Ae AE
.\}
.rm #[ #] #H #V #F C
.\" ========================================================================
.\"
.IX Title "HYDRASLAYER 6"
.TH HYDRASLAYER 6 "2014-09-03" "15.6" "SlackBuilds.org"
.\" For nroff, turn off justification.  Always turn off hyphenation; it makes
.\" way too many mistakes in technical documents.
.if n .ad l
.nh
.SH "NAME"
hydraslayer \- roguelike game with combat system based on math puzzles
.SH "SYNOPSIS"
.IX Header "SYNOPSIS"
\&\fBhydraslayer\fR \fI[\-options]\fR \fI[\-N \-noteye_options]\fR
.SH "DESCRIPTION"
.IX Header "DESCRIPTION"
Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It
is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike,
and some mathematical puzzles about brave heroes slaying many headed
beasts. Hydra Slayer features an original combat system, based on
mathematical puzzles. Since Hydra Slayer is a flagship roguelike for
NotEye, the two are distributed together.
.PP
This man page doesn't attempt to document gameplay. To learn the game,
select the tutorial from the game's menu system.
.SH "OPTIONS"
.IX Header "OPTIONS"
Most options can also be set interactively in the game's menus.
.IP "\fB\-s\fR \fIseed\fR" 4
.IX Item "-s seed"
start a new game with random seed set to \fIseed\fR
.IP "\fB\-f\fR \fIsavefile\fR" 4
.IX Item "-f savefile"
use \fIsavefile\fR as filename for saving/loading
.IP "\fB\-b\fR \fIsavefile\fR" 4
.IX Item "-b savefile"
use \fIsavefile\fR as filename for backup cheat
.IP "\fB\-t\fR \fIlogfile\fR" 4
.IX Item "-t logfile"
use \fIlogfile\fR to save log files
.IP "\fB\-g\fR \fIscorefile\fR" 4
.IX Item "-g scorefile"
use \fIscorefile\fR as a scoretable
.IP "\fB\-c\fR \fIname\fR" 4
.IX Item "-c name"
use \fIname\fR as the character name
.IP "\fB\-u\fR \fIusername\fR" 4
.IX Item "-u username"
use \fIusername\fR as the username
.IP "\fB\-v\fR" 4
.IX Item "-v"
just view the Hall of Fame without playing the game
.IP "\fB\-l\fR \fIn\fR" 4
.IX Item "-l n"
output \fIn\fR last message in log files
.IP "\fB\-d\fR \fIlevel\fR" 4
.IX Item "-d level"
start in debug mode, from level \fIlevel\fR
.IP "\fB\-m\fR \fIdirs\fR" 4
.IX Item "-m dirs"
use \fIdirs\fR directional movement. Default is 4 (allows moving up/down/left/right),
6 is hex tile mode. Other allowed values are 3, 8, and 16.
.IP "\fB\-N\fR" 4
.IX Item "-N"
Any further arguments after \fB\-N\fR are passed to \fBnoteye\fR(6). One use of
this option is to play \fBhydraslayer\fR in a terminal, with \fBhydraslayer \-N \-\-ascii\fR.
.SH "FILES"
.IX Header "FILES"
.IP "~/.config/hydraslayerconfig.noe" 4
.IX Item "~/.config/hydraslayerconfig.noe"
Config file. Can be edited, but normally the in-game \s-1GUI\s0 is used.
.IP "~/.config/hydraslayer/hydralog.txt" 4
.IX Item "~/.config/hydraslayer/hydralog.txt"
Game log. Basically a copy of standard output and error during gameplay.
.IP "~/.config/hydraslayer/hydra.sav" 4
.IX Item "~/.config/hydraslayer/hydra.sav"
Default location for savegame files (change with \fB\-b\fR option).
.IP "/var/games/hydrascores.sav" 4
.IX Item "/var/games/hydrascores.sav"
Default location for score file (change with \fB\-g\fR option).
.SH "SEE ALSO"
.IX Header "SEE ALSO"
\&\fBnoteye\fR(6)
.PP
The game's homepage: http://www.roguetemple.com/z/hydra.php
.SH "AUTHORS"
.IX Header "AUTHORS"
hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
.PP
This man page written by B. Watson for the SlackBuilds.org project, and may be used
by anyone.
